03版 - 打造服务上合组织各国人民健康的民生工程

· · 来源:user资讯

Presenter: James Gallagher

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[ITmedia P雷电模拟器官方版本下载对此有专业解读

In the live game, every API call that affected the player’s inventory triggered a write to the corresponding record in our Azure Cosmos database. From a player’s perspective, the game is constantly saving their progress. To achieve parity in the offline game, we exposed two functions in the AOT DLL for getting and setting a player’s inventory (equivalent to the Cosmos DB inventory document). When the game first starts up, the local save file on disk is read and the inventory is loaded into the DLL’s memory. As the various serverless HTTP operations occur throughout gameplay the DLL’s in-memory inventory state gets updated. After these operations, if the inventory was changed, the client fetches the new full inventory state from the DLL and saves it back to disk.,推荐阅读一键获取谷歌浏览器下载获取更多信息

source_dir: hello,详情可参考下载安装 谷歌浏览器 开启极速安全的 上网之旅。

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